Multi-scale Assemblage for Procedural Texturing

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Multi-scale Assemblage for Procedural Texturing

A procedural pattern generation process, called multi-scale “assemblage” is introduced. An assemblage is defined as a multi-scale composition of “multi-variate” statistical figures, that can be kernel functions for defining noiselike texture basis functions, or that can be patterns for defining structured procedural textures. This paper presents two main contributions: 1) a new procedural rando...

متن کامل

Real-Time Procedural Solid Texturing

Shortly after its introduction in 1985, procedural solid texturing became a must-have tool in the production-quality graphics of the motion-picture industry. Now, over fifteen years later, we are finally able to provide this feature for the real-time consumer graphics used in videogames and virtual environments. A texture atlas is used to create a 2-D texture map of the 3-D solid texture coordi...

متن کامل

Long-Period Hash Functions for Procedural Texturing

Procedural texturing is commonly used to increase visual complexity and realism in rendered scenes. Procedural texture basis functions, such as Perlin’s noise function, are often built on hash functions defined over the integer lattice. These hash functions are usually based on permutation tables and have a short period. This causes procedural textures to repeat. In this paper, we present a met...

متن کامل

APST Antialiased Procedural Texturing Interface for OpenGL

The current implementation of OpenGL only supports standard 1-D and 2-D texture mapping. An interface is proposed to extend the OpenGL library, to support a simpli ed model of antialiased procedural solid texturing in OpenGL version 1.1. This extension to the OpenGL language does not modify the existing OpenGL standard. It is designed as a supplemental library that works with existing implement...

متن کامل

Chapter 6: Procedural Solid Texturing

Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for real-time operation. To this end, a new model is introduced that yields a parameterized function capable of synthesizing the most common procedural solid textures, specifically wood, marble, clouds and fire. This model is simple enough to be implemented in hardware...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Computer Graphics Forum

سال: 2012

ISSN: 0167-7055

DOI: 10.1111/j.1467-8659.2012.03204.x